threejs r159 更新快讯总结
此次更新对比是针对 r156~r159得差异1.编辑器得更方便
编辑器常见得help 辅助,网格显示,拿到编辑器上了
2.编辑器light支持更加好了
之前灯光得半衰设置之后导出之后每次,还是要代码手动打开这个light得半衰 现在二编得灯光更方便了,可以丝滑进开发
3.新增了燥波 Transition模型切换
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgl_materials_alphahash
4.控制整体矩阵,效果器
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgl_multiple_elements_text
5.铅笔画滤镜
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgl_postprocessing_hbao
6.雾块
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgpu_backdrop_area
7.物理交互粒子
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgpu_compute_particles
8.下雨粒子模拟
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgpu_compute_particles_rain
9.环境贴图mix可以用于切换场景得白天和黑天
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgpu_cubemap_mix
10 立方体交互投射视频texture
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webgpu_materials_video
11 声音和模型得混合
https://www.xiefansq.cn/threejsP/2023/12/three/three.js-master/examples/#webaudio_orientation
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